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Messages - Kinjiru

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Text-Based Games / Re: [Pitch] ASOIAF RPI
« on: May 24, 2017, 11:20:23 AM »
With or without the ASOIAF IP, I'm all about engaging nation-building games. I'm a huge fan of strategy games, so mixing those with RP is a fantasy blend for my tastes.

Text-Based Games / [Pitch] Root of the Chimera
« on: May 24, 2017, 09:02:07 AM »
Name: Root of the Chimera
Core Theme: Evolution and transcendence
Sub Themes: Modern alternative reality, pre-apocalyptic horror, science fiction

Setting: In 1947, the scientific world was shaken with the discovery of what was later classified as Metachimeraphyta, plants with adaptability never seen before. Able to pollinate radically different plant species, the resulting transformation often resulted in a new species of plant altogether. The chimera plant, as it became known in popular culture, was viewed as concerning, but not a direct threat at large. Its potential was greatly underestimated. By the 1980's, plant genera all over the world contained variations; by the dawn of the 21st century, animal species worldwide displayed mutative qualities from the chimera plant. Even more worrisome, in recent years humans and other animals have displayed both physical and mental symptoms as a result of exposure to the plants. Containment seems all but impossible due to the scale of the problem and air, water and food sources are all affected.

Location: Despite this growing and alarming concern, life goes on as normally as possible. Rural Crown Ridge Township is a former mining region in Pennsylvania, a slowly dying town trying to claw its way out of obsolescence. The recent discovery of a massive node of chimeric plant life sprouting from a network of stripped coal mines has brought in a sudden influx of reporters, scientists, and others who simply seem drawn to the location. It remains to be seen what's next for humanity.

Feature List: The prime feature is a mutation system which allows players to adapt their characters with new abilities and qualities. These adaptations will be separated into lesser, greater and restricted forms. Lesser mutations are for flavor and confer no coded benefit. They can be taken at will as a player desires. As players play the game, they will be able to very slowly earn mutation points. With enough of these points, the character can be altered with a greater mutation. Restricted adaptations are caused by the game itself on rare occasions, inflicting the character with traits to incorporate into their role-play.

Additionally, important features of the game will be systems to modify the environment (construct buildings, for example), political systems to allow groups to try to set policy and law in Crown Ridge and of course a combat system to be used for both PvP and PvE conflicts. Though grinding on mutant monsters in a forest isn't expected to be a feature, encountering NPC animals/persons horrifically altered by the chimera plant is expected to be an occasional occurrence and real threat.

Playstyle: Exploration-oriented characters will have the opportunity to scout out the most recent threats in, around and under Crown Ridge. The ability to explore reports in other parts of the world may also be a common theme, especially if storytelling systems are implemented. Storytelling systems are likely, allowing faster gain of mutation points. The players will portray characters in conflict regarding how to deal with the chimera plant in general and the massive chimera plant core that the township has become known for. Environmentalists, scientists, military personnel and corporate sleaze may all have their unique views on this problem - or opportunity. Physical conflict is almost a sure bet, all the while journalists may seek to tell the world the deep secrets that others may want to keep.

Characters will all be mundane humans, initially, but as time goes on, it's expected more and more will have expressed the affects of the chimera plant. Inhuman, supernatural qualities will exist, unlimited by realism or a need to base those concepts on scientific restrictions. While a classic vampire will not exist, a person with supernatural abilities who possesses a desire for blood/meat, shuns sunlight and so on is an entirely possible concept. So is something that would feel more like a comic book character in ability, but not in flavor. I'm not going to employ words like "gritty" and "dark" because I'm not trying to force the potential player base into a corner. I'd rather set the table and let them decide just how dark or gritty it gets. Still, it's a must that the setting always reflects one reality: At the end of the day the chimera plant holds humanity on a knife's edge.

It's intended to be a world where most people have minor mental augmentations and benign physical adaptations at best. However, the players are unique and with a significant time investment, they'll be able to either create new characters with greater mutations or potentially mutate an existing character, depending on the circumstances.

Additional note: I realize the term 'chimera' has actual meanings in science. I'm appropriating it for my own purposes. I'm not a scientist myself, and I don't feel a need to dwell on realism as a foundation. If I had a team of scientists to consult, I might build the lore "The Martian" style and make it a community effort, but I'll settle for some semblance of science turned fantastic. All that said, feedback on realism is still perfectly fine.

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