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Announcements / Re: Forum Updates
« Last post by Jeshin on July 02, 2017, 10:04:59 PM »
Changed registration questions again and cleaned the board of the few bots that made it in.
General / Re: Introductions
« Last post by Inept on June 24, 2017, 12:50:21 AM »
I'm Inept! (disclaimer: This claim may or may not be intended to be literal.)

ArmageddonMUD was my first MUD, and in many senses, my only. I've dabbled in others in the few years I've been on the scene, but none have managed to hold my attention the way Arm has. I still play it, and have no plans to stop.

I'm also coding my own MUD engine from scratch in Golang, mostly for fun, and with no real ambition. So far, at least. I'm here to appropriate any cool ideas I might stumble across. And gain perspective and stuff. <.<
General / Re: Idle chatter
« Last post by Bidmork on June 23, 2017, 06:05:25 PM »
See a Cirque de Soleil - Zoomanity if you want to see naked peeps, Ka is my favorite although I haven't seen it since their accident some years ago. I've seen a lot of the other shows but nothing stands out: magic shows, topless dancers, they're all pretty good. Bobby Flay's restaurant was good if it is even still there. Tried others but don't remember them. If you're a foodie I wouldn't recommend Vegas.

Not much into gambling so I can't help you there.
Walk up and down the strip a lot and get one of those painful foot massages. Wife loves them, I hate them.
If you have time, rent a car and go to one of the national parks. Zion, Bryce, Grand Canyon (prefer the north rim), and my favorite - Death Valley. Most are not a day trip though.

General / Re: Idle chatter
« Last post by Orin on June 22, 2017, 10:30:14 PM »
replying to myself, sure, why not

I'm going to Las Vegas this next week for Cisco Live!

I've never been to Vegas before.  What should I do besides sit in bars and tavern emote about how the light shimmers off my chitin scimitar?
Text-Based Games / Re: [Pitch] ASOIAF RPI
« Last post by Orin on June 21, 2017, 05:36:26 PM »
Work and real life has put this on a back burner for me.  I had a senior member of our team quit, so...

I'd still love to see this done, however it won't happen anytime soon.
General / Idle chatter
« Last post by Orin on June 21, 2017, 05:29:21 PM »
I'm getting a kitchen remodel over the next week or so.  They forgot my lazy susan on the invoice, though... so I called to complain.  Apparently they just didn't order it, but oddly enough there was one in stock but not assembled.  We get it for free due to their oversight.

Woohoo, new kitchen.
General / Re: Introductions
« Last post by Kithrater on June 21, 2017, 09:34:35 AM »
I'm Kithrater. I've founded some MUDs, staffed some MUDs, and played some MUDs for over 20 years.

Most relevant for those here is that I co-founded Atonement and was one of the original staff for Shadows of Isildur.

About the only good thing that ever came from any of it was meeting my wife and having a couple of lines of fodder for my resume.

These days, I mostly play Dota2.

I'm unsure if this forum is alive or not, but it looks like it has some interesting old posts to work my way through all the same.
Announcements / [CONTEST] June 2017: Creative Twist Contest
« Last post by Jeshin on June 08, 2017, 09:03:55 PM »
June 2017 contest

The contest for June is all about creativity. Each entry will provide creative twist on an existing genre or setting. The submission will explain the genre that they are updating and then go into the creative twist they have applied. You can think of it as an elevator pitch for a new take on an old way of doing things. Applications will have two parts and this month we will be providing a grading rubric.

Application Part 1: Setting the Base Genre

This portion should be no more than 300 words and it should explain the genre, setting, or universe that you are making adaptions or changes too.

Application Part 2: The Twist

This portion should be no more than 1500 words and it should explain the twist or creative change you are making to the setting. You may use examples, short stories, simple explanation, or even images to convey why the change you have made to the original setting, genre, or universe is creative and beneficial in some way.

Grading Rubric: 50pts Creativity , 50pts Pitch

The rubric is fairly self explanatory but the creativity or uniqueness of the application will be taken into account. Is it actually a new twist or a cliche you're pitching? The pitch portion of the grading will be based on how well you sell or convey the change. How clearly you make the judges understand it.

All submissions should be submitted to and be submitted as either googledocs or as a PDF. If you need to convert to a PDF you can use

1st Place wins 75 USD to a paypal of their choice or charity of their choice
2nd place wins 50 USD to a paypal of their choice or charity of their choice
3rd place wins 25 USD to a paypal of their choice or charity of their choice

All winners will be announced by July 6th and all payments posted by July 12th. Good luck and have fun.
Announcements / Re: [Contest] May 2017: Redshirt Character Contest
« Last post by Jeshin on June 08, 2017, 08:56:56 PM »

1st Place: Clarity [SCI-FI Planet X]

2nd Place: TGG [Missy Jane]

Since we only had two entries for our first contest they will each take their prize for where they placed and split 3rd between them. Congratulations to our two winners and thank you for taking the time to enter. You can see our 1st place winner's entry via the link!
Text-Based Games / [Pitch] Gilded Age Western in Spaaaace!
« Last post by Cartheon on June 06, 2017, 05:55:39 PM »
I realize that this is similar to Planet X by Clarity, but it has a different angle and focus.

Name: Gilded Age Western in Spaaaace (working title)
Core Theme: Frontier Development & Survival
Sub Theme: Politics, Intrigue, Exploration, Trade
Elevator Pitch: Off-World Trading Company, Rise of Industry, Anno 2205, Tales from the Borderlands, Android: Netrunner, Blade Runner, Trigun, Cowboy Bebop, Firefly
Setting: In the mid-21st century, the Singularity grew near.  Whether it would be for good or ill, humanity never discovered, because, like in a game of chicken, we veered off at the last moment. However, we drove straight into the ditch that was the finite capacity of Earth and the solar system.  Our population had continued to grow and with it the demand for resources to the point that long-term projections showed unsustainability.  Thus, Project Diaspora was initiated.
Using the advances uncovered through the development of the Shawyer or EM Drive, spacecraft could now approach relativistic speeds.  However, even at such velocities, a journey to a system 100s of light years away would cut the colonists off from communication or help from Earth.  Project Diaspora placed humans into stasis aboard colony and terraforming ships and sent to terraformable world's that had been identified.  The construction of these vessels were funded by companies that were founded specifically by the colonists for this venture.  Upon reaching their destination, these companies would lead the terraforming and colonization efforts and, in turn, make a profit, while also being at the forefront of the new society.
Location: One of the many terraforming worlds serving as destinations for Project Diaspora.  Now begins the process of settling their new home and hopefully getting rich in the process.  The two starting locations are the giant hub station in orbit formed from the colonization ships and the beginnings of the colony on the surface.  The corporations will bid on claims on the planet for the right to exploit those areas and develop them (see Offworld Trading Company for the general idea).  Additionally the main colony on the surface will develop at the player’s direction.
Feature List: Macroeconomics, land acquisition, RvR, terraforming, city (colony) planning, exploration, intrigue, and PvE with environment and local sentient life.
Playstyle: This game is trying to invoke the feel of a western in space, blending different eras of the Western genre, ranging from early settlements all the way to the arrival of railroad and mining companies.  Players have two areas to play in - the station and the colony.  The station is focused on climbing the corporate ladder as it were, working either in the corporations or the small colonial government, which focuses more on the top-level planning but also the corporate politics.  The colony is focused on exploration, day-to-day survival, and the underworld gangs.
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