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General / Idle chatter
« Last post by Orin on June 21, 2017, 05:29:21 PM »
I'm getting a kitchen remodel over the next week or so.  They forgot my lazy susan on the invoice, though... so I called to complain.  Apparently they just didn't order it, but oddly enough there was one in stock but not assembled.  We get it for free due to their oversight.

Woohoo, new kitchen.
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General / Re: Introductions
« Last post by Kithrater on June 21, 2017, 09:34:35 AM »
I'm Kithrater. I've founded some MUDs, staffed some MUDs, and played some MUDs for over 20 years.

Most relevant for those here is that I co-founded Atonement and was one of the original staff for Shadows of Isildur.

About the only good thing that ever came from any of it was meeting my wife and having a couple of lines of fodder for my resume.

These days, I mostly play Dota2.

I'm unsure if this forum is alive or not, but it looks like it has some interesting old posts to work my way through all the same.
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Announcements / [CONTEST] June 2017: Creative Twist Contest
« Last post by Jeshin on June 08, 2017, 09:03:55 PM »
June 2017 contest

The contest for June is all about creativity. Each entry will provide creative twist on an existing genre or setting. The submission will explain the genre that they are updating and then go into the creative twist they have applied. You can think of it as an elevator pitch for a new take on an old way of doing things. Applications will have two parts and this month we will be providing a grading rubric.


Application Part 1: Setting the Base Genre

This portion should be no more than 300 words and it should explain the genre, setting, or universe that you are making adaptions or changes too.

Application Part 2: The Twist

This portion should be no more than 1500 words and it should explain the twist or creative change you are making to the setting. You may use examples, short stories, simple explanation, or even images to convey why the change you have made to the original setting, genre, or universe is creative and beneficial in some way.


Grading Rubric: 50pts Creativity , 50pts Pitch

The rubric is fairly self explanatory but the creativity or uniqueness of the application will be taken into account. Is it actually a new twist or a cliche you're pitching? The pitch portion of the grading will be based on how well you sell or convey the change. How clearly you make the judges understand it.


All submissions should be submitted to Admin@optionalrealities.com and be submitted as either googledocs or as a PDF. If you need to convert to a PDF you can use https://www.freepdfconvert.com/

1st Place wins 75 USD to a paypal of their choice or charity of their choice
2nd place wins 50 USD to a paypal of their choice or charity of their choice
3rd place wins 25 USD to a paypal of their choice or charity of their choice

All winners will be announced by July 6th and all payments posted by July 12th. Good luck and have fun.
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Announcements / Re: [Contest] May 2017: Redshirt Character Contest
« Last post by Jeshin on June 08, 2017, 08:56:56 PM »
WINNERS

1st Place: Clarity [SCI-FI Planet X]

2nd Place: TGG [Missy Jane]

Since we only had two entries for our first contest they will each take their prize for where they placed and split 3rd between them. Congratulations to our two winners and thank you for taking the time to enter. You can see our 1st place winner's entry via the link!
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Text-Based Games / [Pitch] Gilded Age Western in Spaaaace!
« Last post by Cartheon on June 06, 2017, 05:55:39 PM »
I realize that this is similar to Planet X by Clarity, but it has a different angle and focus.

Name: Gilded Age Western in Spaaaace (working title)
Core Theme: Frontier Development & Survival
Sub Theme: Politics, Intrigue, Exploration, Trade
Elevator Pitch: Off-World Trading Company, Rise of Industry, Anno 2205, Tales from the Borderlands, Android: Netrunner, Blade Runner, Trigun, Cowboy Bebop, Firefly
 
Setting: In the mid-21st century, the Singularity grew near.  Whether it would be for good or ill, humanity never discovered, because, like in a game of chicken, we veered off at the last moment. However, we drove straight into the ditch that was the finite capacity of Earth and the solar system.  Our population had continued to grow and with it the demand for resources to the point that long-term projections showed unsustainability.  Thus, Project Diaspora was initiated.
 
Using the advances uncovered through the development of the Shawyer or EM Drive, spacecraft could now approach relativistic speeds.  However, even at such velocities, a journey to a system 100s of light years away would cut the colonists off from communication or help from Earth.  Project Diaspora placed humans into stasis aboard colony and terraforming ships and sent to terraformable world's that had been identified.  The construction of these vessels were funded by companies that were founded specifically by the colonists for this venture.  Upon reaching their destination, these companies would lead the terraforming and colonization efforts and, in turn, make a profit, while also being at the forefront of the new society.
 
Location: One of the many terraforming worlds serving as destinations for Project Diaspora.  Now begins the process of settling their new home and hopefully getting rich in the process.  The two starting locations are the giant hub station in orbit formed from the colonization ships and the beginnings of the colony on the surface.  The corporations will bid on claims on the planet for the right to exploit those areas and develop them (see Offworld Trading Company for the general idea).  Additionally the main colony on the surface will develop at the player’s direction.
 
Feature List: Macroeconomics, land acquisition, RvR, terraforming, city (colony) planning, exploration, intrigue, and PvE with environment and local sentient life.
 
Playstyle: This game is trying to invoke the feel of a western in space, blending different eras of the Western genre, ranging from early settlements all the way to the arrival of railroad and mining companies.  Players have two areas to play in - the station and the colony.  The station is focused on climbing the corporate ladder as it were, working either in the corporations or the small colonial government, which focuses more on the top-level planning but also the corporate politics.  The colony is focused on exploration, day-to-day survival, and the underworld gangs.
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Announcements / Re: [Contest] May 2017: Redshirt Character Contest
« Last post by Jeshin on June 02, 2017, 02:18:09 AM »
UPDATE

Contest is closed and the judging begins!
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General / [Article] Feature: Design Process
« Last post by Jeshin on May 29, 2017, 11:19:52 PM »
http://optionalrealities.com/2017/05/30/features-design-process/

An article about the design process of a hypothetical HorrorCombat feature that takes a different approach to conflict resolution in a game with an intentionally lower power scale.
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World Building / Re: Limitations (or not!) on player construction
« Last post by Many Faces on May 26, 2017, 03:38:50 PM »
If I could redirect, let me point out these questions aren't hypotheticals about attracting players.  I am far more concerned with getting your thoughts on the maintenance aspect of the questions, particularly where it concerns new players being able to actually tell what the game is like after let's say 3 years of oldbie contributions.
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Text-Based Games / Re: [Pitch] City of Marvels
« Last post by Lore on May 24, 2017, 12:41:21 PM »
I might swipe some of the systems from the Birthright Campaign Setting for 2nd Edition Advanced D&D.  They used to have a wiki up with all of the rules, but it has since disappeared sadly.

There's a fan-made 3.5 version here for those curious: http://www.birthright.net/forums/showwiki.php?title=BRCS:Main_Page
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Text-Based Games / Re: [Pitch] ASOIAF RPI
« Last post by Kinjiru on May 24, 2017, 11:20:23 AM »
With or without the ASOIAF IP, I'm all about engaging nation-building games. I'm a huge fan of strategy games, so mixing those with RP is a fantasy blend for my tastes.
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