Author Topic: [Pitch] Gilded Age Western in Spaaaace!  (Read 1614 times)

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Cartheon Offline

[Pitch] Gilded Age Western in Spaaaace!
« on: June 06, 2017, 05:55:39 PM »
I realize that this is similar to Planet X by Clarity, but it has a different angle and focus.

Name: Gilded Age Western in Spaaaace (working title)
Core Theme: Frontier Development & Survival
Sub Theme: Politics, Intrigue, Exploration, Trade
Elevator Pitch: Off-World Trading Company, Rise of Industry, Anno 2205, Tales from the Borderlands, Android: Netrunner, Blade Runner, Trigun, Cowboy Bebop, Firefly
Setting: In the mid-21st century, the Singularity grew near.  Whether it would be for good or ill, humanity never discovered, because, like in a game of chicken, we veered off at the last moment. However, we drove straight into the ditch that was the finite capacity of Earth and the solar system.  Our population had continued to grow and with it the demand for resources to the point that long-term projections showed unsustainability.  Thus, Project Diaspora was initiated.
Using the advances uncovered through the development of the Shawyer or EM Drive, spacecraft could now approach relativistic speeds.  However, even at such velocities, a journey to a system 100s of light years away would cut the colonists off from communication or help from Earth.  Project Diaspora placed humans into stasis aboard colony and terraforming ships and sent to terraformable world's that had been identified.  The construction of these vessels were funded by companies that were founded specifically by the colonists for this venture.  Upon reaching their destination, these companies would lead the terraforming and colonization efforts and, in turn, make a profit, while also being at the forefront of the new society.
Location: One of the many terraforming worlds serving as destinations for Project Diaspora.  Now begins the process of settling their new home and hopefully getting rich in the process.  The two starting locations are the giant hub station in orbit formed from the colonization ships and the beginnings of the colony on the surface.  The corporations will bid on claims on the planet for the right to exploit those areas and develop them (see Offworld Trading Company for the general idea).  Additionally the main colony on the surface will develop at the player’s direction.
Feature List: Macroeconomics, land acquisition, RvR, terraforming, city (colony) planning, exploration, intrigue, and PvE with environment and local sentient life.
Playstyle: This game is trying to invoke the feel of a western in space, blending different eras of the Western genre, ranging from early settlements all the way to the arrival of railroad and mining companies.  Players have two areas to play in - the station and the colony.  The station is focused on climbing the corporate ladder as it were, working either in the corporations or the small colonial government, which focuses more on the top-level planning but also the corporate politics.  The colony is focused on exploration, day-to-day survival, and the underworld gangs.
« Last Edit: June 07, 2017, 02:08:00 AM by Cartheon »